![]() ![]() Decreased the brightness of the stars to realistic levels and added a touch of light pollution to the sky itself at night.Added detail to the clouds more vertical extent, reduced the low quality (and exceptionally low resolution) second layer of 2D cloud and added light pollution to them at night.This was the starting point, and key to reducing how over-blown the lighting in the game was First and foremost I have decreased the brightness of the sun to half it's default value.Most importantly overhaul the lighting to be more realistic, less washed out, less over-exposed and more detailed.Speed up the way eye-adaption works so entering and exiting tunnels is much more realistic.Unlock Journey Mode so you can play it in the order YOU want to.Designed for all PC's these settings will The aim was to create a more realistic, hybrid look that was based more around Armstrong Powerhouse lighting in Train Sim Classic but utilising the extra benefits that TOD4 and UE4 bring. If you can't see the video that's why.Ĭoming at the lighting in this game from a completely different angle here are a series of settings for the engine.ini file that significantly improve (in my opinion) the lighting in TSW3. I'm not sure why but my cookie settings seem to be blocking links to YouTube. ![]() TSW3 Lighting Overhaul - Train Sim Community ![]()
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